In 2001, education and technology writer Marc Prensky
popularized the term digital natives to describe the first generations of
children growing up fluent in the language of computers, video games and other
technologies. (The rest of us are digital immigrants, struggling to
understand.)
In her article “The Touch-Screen Generation” in The Atlantic
(April), Hanna Rosin writes about how young children—even toddlers—are spending
more and more time with digital technology. She asks, “Should parents recoil or
rejoice?”
In 1999, Rosin writes, the American Academy of Pediatrics
discouraged television viewing for children younger than 2, “citing research on
brain development that showed this age group’s critical need for ‘direct
interactions with parents and other significant caregivers.’ ” In 2006, 90
percent of parents said their children younger than 2 consumed some form of
electronic media. Yet in its updated policy in 2011, the AAP “largely took the
same approach it took in 1999, uniformly discouraging passive media use, on any
type of screen, for these kids,” writes Rosin.
What are parents to do? Well, Rosin is one, with three
children “who are all fans of the touch screen.” But when she talks with people
(also parents of young children) who help develop interactive media for
children, she finds them more restrictive than she is about their children
using technology.
Rosin describes “the neurosis of our age: as technology
becomes ubiquitous in our lives, American parents are becoming more, not less,
wary of what it might be doing to their children.” Parents are afraid that if
they don’t use the new technology just right, “their child could end up one of
those sad, pale creatures who can’t make eye contact and has an avatar for a
girlfriend.”
Rosin asks, How do small children actually experience
electronic media, and what does that experience do to their development?
Because much of the recent technology is new, most of the
research in this area concerns toddlers’ interaction with television.
Researchers eventually identified certain rules that promote engagement: “stories
have to be linear and easy to follow, cuts and time lapses have to be used very
sparingly, and language has to be pared down and repeated.”
Now researchers are beginning to study toddlers’ use of
iPads to see what they can learn and if they can transfer what they learn to
the real world. They ask further, “What effect does interactivity have on
learning? What role do familiar
characters play in children’s learning from iPads?”
Rosin wondered if too many apps developed for children
emphasized education over play. Then she came across apps designed by a Swedish
game studio named Toca Boca.
In 2011, the studio’s founders, Emil Ovemar and Björn
Jeffery, launched Toca Tea Party. “The game is not all that different from a
real tea party,” writes Rosin. It’s not overtly educational, and there’s no
winning and no reward. “The game is either very boring or terrifically
exciting, depending on what you make of it,” she writes. For kids, the game is
fun every time, “because it’s dependent entirely on imagination.”
Rosin notes that “every new medium has, within a short time
of its introduction, been condemned as a threat to young people.” However,
despite “legitimate broader questions about how American children spend their
time,” parents have to decide for themselves.
Rosin decided to let her young son have access to an iPad
for six months. “After about 10 days, the iPad fell out of his rotation, just
like every toy does.” It was just one more tool.
We digital immigrants will continue to struggle with our
digital natives.
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